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Games
Tech Lead | System/UX/Tech Designer
A narrative-based clicker game published on Steam. It was developed over 15 weeks by a team of 2, featuring over 300 lines of dialogue, and an innovative gameplay format for the clicker genre.
Design Lead | Co-Producer | Combat Designer
An in-development Roguelite based on Alice in Wonderland, worked on by an interdisciplinary team of 22 in Unreal Engine 5.
Design Lead | Systems/UX/Tech Designer
A Foraging-centric RPG, created by a team of 8 in a custom built C++ engine.
Design Lead | Programmer
An action-fishing game where you help feed Time the Whale. This was a Game Jam project completed in 4 days by a team a 4.
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